STRANGE NEW WORLDS
STRANGE NEW WORLDS, the new expansion of STAR TREK CCG SECOND EDITION. Each booster pack contains 11 new cards (1 rare, 3 uncommons and 7 commons) from the 120 card set.
The Ferengi with their homeworld, some fresh androids and holograms will help continue your mission as you explore Strange New Worlds. Also look for a special subset of 18 Archive and 2 Archive Portrait cards with diffraction foil treatments (randomly replacing the rare in approximately 1 in 7 packs). To begin play, look for STAR TREK CCG Second Edition starter decks, sold separately.
Ferengi Rule of Acquisition #97 says "Enough ... is never enough." This is certainly the case for STRANGE NEW WORLDS, a new 120 card expansion of STAR TREK CCG Second Edition. Collect the 18 card foil subset found in the booster packs (1:7 packs approximately). Watch for the latinum lovers as well as new androids and holograms. Each pack contains 11 randomized cards (1 rare, 3 uncommons and 7 commons) to help keep your mission going.
11 Cards Per Pack |
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