BOOK 3: FELL BEASTS AND WONDROUS MAGIC
"Not all his servants and chattels are wraiths! There are orcs and trolls, there are wargs and werewolves..." - Gandalf, The Fellowship of the Ring
Who Knows What Lurks in the Wild Places of Middle-earth
Armed with the information cotained in this book, you do! Even in the amazing world of Middle-earth, there are creatures so foul that all but the mose powerful shake in fear at the mere mention of their names. To help counter such darkness, the Free Peoples possess many resources, but none so vital as the mystical powers forged into the ancient artifacts they bear.
Fell Beasts and Wondrous Magic draws back the curtain on both sides of this battle, revealing full descriptions and game statistics for the greatest terrors of the land - including the Nazgul, Oliphaunts, Dragons, and Hell-hawks - and the magical tools with which heroes can battle them.
Fell Beasts and Wondrous Magic includes:
- In-depth descriptions and game information about dozens of creatures and beasts of Middle-earth, including detailed statistics for everything from Barrow-wights to Werewolves.
- A detailed system for creating new creatures and beasts, including rules for balancing them against a fellowship of player character heroes.
- Discussions on the roles of creatures, beasts, and artifacts in The Lord of the Rings Roleplaying Game.
- 96 pages
- Hardcover
- Full Color
- Decipher
- First Printing - 2003
|
|