The first war of the gods tore the world apart. Each god continually remaking reality as he or she saw fit was more than the universe could withstand... The great nothingness returned, leaving the gods to bicker in the void.
Eventually, a compromise was reached. The gods would join forces to create the universe anew, but this time there would be rules that even they must obey. No longer will gods battle directly, tugging against one another on the fabric of reality. Now they must battle by proxy, with great champions summoned from the far corners of the world or even pulled through time itself.
A new war of the gods is upon us. Champions do battle while gods smite the forces of their enemies. Defeated gods shall be banished to walk the world of men while the victor's will is imposed. Eventually the vanquished god's power shall return, starting the endless cycle of war anew.
TABLE OF CONTENTS
- Quick Start Rules
- Basic Rules
- Winning the Game
- Getting Started (Hand Size, Mulligan)
- Playing Cards (Actions, Action Cards, Free Cards)
- Alignment (Good, Evil, Wild and Unaligned)
- Origin (Magical, Natural, Constructed)
- Type (Champion, Object, Event)
- Abilities
- Turns (Active Player, Steps)
- Battle (Attacking and Blocking)
- Advanced Rules
- Timing (Priority, The Line)
- Triggers (When Trigger, As Trigger)
- Continuous Abilities
- Legal Targets
- Cards You Don't Own in Your Hand and Discard Pile
- Formats (Sideboards, Sealed Pack, Draft, Designed Deck)
- Gift Cards
- Game Terms
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